![]() ![]() They're extremely powerful, or extremely fast. At later points of the game, the bosses get a lot harder. So, it really focuses on nothing but the story. Instead, there is a guild system, which replaces the random battles. In the game, which I've already beaten, there was only 1 place in the map to "engage battle". The second game has almost no grinding in the game. But obviously, most people don't like grinding levels too much. This way, the bosses were easy to defeat, and nothing more than a simple task. Boss fights- The first one's boss fights were easy, if you've grinded through everywhere to gain levels. This way, the game requires more strategy.ĥ. If you level up, depending on how much your character's health improves by, same with the current health you have. If leveled up, everything about your character fully healed back. It made the game seriously unbalanced, and horribly easy. Fully healed after leveled up- This was a serious con in the first. ![]() Killing them will get you around 26-56.Ĥ. Each hit will get you from between 3-5 experience each hit. Lets say a character is at the level 14, while the other is at 20. The experience you earn heavily depends on the character itself. However, the second game has a better way to level up, by really decreasing the amount of experience you earn. That's a lot, and that makes the game too easy to level up. The far too fast leveling- In the first game, each hit you did, got you around 20 experience. The main character is still kind of weak, but that can be fixed with the unitement ring (Explained later). The strong characters are slower, and has less movement to balance, etc. The archers are now faster, slightly stronger. But in the second, each characters are more balanced. Theo, and Alph were incredibly weak, and pretty useless. The incredibly unbalanced characters, such as Theo, Alph, and Leon- The balancing problem was very annoying in the first. Also, the stylus control has been improved, so that you don't have to double click anything.Ģ. You don't have to choose between the stylus or the D-pad, but you can use both at the same time. The annoying and frustrating stylus controls- It has been fixed in the second. I'll just point out the problems, and if they've been fixed in the second game.ġ. First of all, the gameplay has been dramatically improved. This is the major part of the game that has been improved from the first game. This video has quite a few things I'm going to mention in this review. &rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"> Roland, a knight in training, is caught in the middle of this situation, and is accidentally imbued with this new power, which throws him in the middle of both the Beast Fiends threat, and the Witch Conflict itself. The story starts at the point when the Kingdom had just successfully completed their research into such a tool, which they call the "Runic Engine". Trying to solve the crisis, the Kingdom starts a clandestine research of an easier way to use magic. Meanwhile, Fatima, a powerful witch of the Association with control of the rare Shadow Frost Magic, goes rogue and starts a conflict with the Association, causing more trouble to the Kindgom. However, new Beast Fiends have been appearing, and the Kingdom faces problems while trying to protect the entire kingdom. While successful in his plot, the use of that power resulted in his death. Mattias, leader of the Magic Association, used a forbidden power to seal the source of the fiends. Sixteen years before the story is unrolled, monsters called Beast Fiends begun to appear, destructing everything in their way. " In an age when a power called "magic" supports everyday life and civilization itself, peace is supported by the queen's knights and the Rev's Magic Association. The story does feel better in the second game, because there's a whole lot more going on, and feels much more complete. It was pretty typical story, and had a few good moments. The first game's story was nothing really great. Unless you count the villians, where they always die or run away. Well, in Final fantasy tactics, both the games do not have some sort of a character dying. However, its longer, has more twists, characters that betray you in the story, and even death of some important characters. ![]() To be honest, the storyline seems to have a similar pattern of the first game. Storyline: All I can say, is that it's certainly not the best story you'll ever hear, but certainly isn't the worst. I've just finished it recently, so without a further ado, let's start this. The second game released a few months back, and seemed to have a decent review (Famitsu). I can list the flaws within the game, but I'd rather not, seeing how long the list is. It wasn't the best game ever, but certainly wasn't the worst. It was a called a "FF tactics rip-off", tossed around, kicked by lots of gamers. To begin with, the first Luminous arc game wasn't so great. ![]()
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